《群星》属性加成怎么修改 属性加成修改方法
在/common/edicts/00_edicts.txt最后(请先备份文件)增加以下内容(0.25即25%,可随636f70793231313335323631343130323136353331333363393132意替换,负号不要动):
country_edict = {
name = "Manifest Destiny"
modifier = {
tile_resource_food_mult = 0.25
tile_resource_minerals_mult = 0.25
tile_resource_energy_mult = 0.25
tile_resource_physics_research_mult = 0.25
tile_resource_society_research_mult = 0.25
tile_resource_engineering_research_mult = 0.25
navy_size_mult = 0.25
ship_upkeep_mult = -0.25
ship_fire_rate_mult = 0.25
army_upkeep_mult = -0.25
army_damage_mult = 0.25
army_health = 0.25
garrison_health = 0.25
pop_happiness = 1.0
pop_ethic_shift = -0.25
leader_age = 100
pop_environment_tolerance = 0.25
pop_migration_time = -0.25
pop_resettlement_cost_mult = -0.25
pop_growth_req_mult = -0.25
species_leader_exp_gain = 0.25
leader_skill_levels = 2
}
influence_cost = 0
potential = {
is_ai = no
}
allow = {
}
ai_weight = {
weight = 0
}
}
country_edict = {
name = "Manifest Destiny"
modifier = {
tile_resource_food_mult = 0.25
tile_resource_minerals_mult = 0.25
tile_resource_energy_mult = 0.25
tile_resource_physics_research_mult = 0.25
tile_resource_society_research_mult = 0.25
tile_resource_engineering_research_mult = 0.25
navy_size_mult = 0.25
ship_upkeep_mult = -0.25
ship_fire_rate_mult = 0.25
army_upkeep_mult = -0.25
army_damage_mult = 0.25
army_health = 0.25
garrison_health = 0.25
pop_happiness = 1.0
pop_ethic_shift = -0.25
leader_age = 100
pop_environment_tolerance = 0.25
pop_migration_time = -0.25
pop_resettlement_cost_mult = -0.25
pop_growth_req_mult = -0.25
species_leader_exp_gain = 0.25
leader_skill_levels = 2
}
influence_cost = 0
potential = {
is_ai = no
}
allow = {
}
ai_weight = {
weight = 0
}
}
群星stellaris1.3怎么修改飞机属性
Stellaris\common\component_templates
该文件夹内00_strike_craft.txt就是小bai飞机du属性
你要改的应该都zhi在这里,你翻译下英文就大致知dao道了
accuracy 命中回
tracking索敌
evasion闪避
下面这答是武器吧
weapon_type = point_defence
projectile_gfx = "scout_laser_1"
阿米巴飞机数据是这文件里
00_weapons_critters_amoeba.txt
无人机小飞机
00_weapons_critters_mining_drones.txt
虫子飞机
00_weapons_critters_swarm.txt
这个不知道是什么飞机,很强
00_guardian_weapons.txt
可以直接修改,但是要注意先备份
该文件夹内00_strike_craft.txt就是小bai飞机du属性
你要改的应该都zhi在这里,你翻译下英文就大致知dao道了
accuracy 命中回
tracking索敌
evasion闪避
下面这答是武器吧
weapon_type = point_defence
projectile_gfx = "scout_laser_1"
阿米巴飞机数据是这文件里
00_weapons_critters_amoeba.txt
无人机小飞机
00_weapons_critters_mining_drones.txt
虫子飞机
00_weapons_critters_swarm.txt
这个不知道是什么飞机,很强
00_guardian_weapons.txt
可以直接修改,但是要注意先备份
数据怎么修改,《群星》实用变量数据修改
具体方法:
在/common/edicts/00_edicts.txt最后(请先备份文件)增加以下内容(0.25即25%,可随意替换,负号不要动):
country_edict = {
name = "Manifest Destiny"
modifier = {
tile_resource_food_mult = 0.25
tile_resource_minerals_mult = 0.25
tile_resource_energy_mult = 0.25
tile_resource_physics_research_mult = 0.25
tile_resource_society_research_mult = 0.25
tile_resource_engineering_research_mult = 0.25
navy_size_mult = 0.25
ship_upkeep_mult = -0.25
ship_fire_rate_mult = 0.25
army_upkeep_mult = -0.25
army_damage_mult = 0.25
army_health = 0.25
garrison_health = 0.25
pop_happiness = 1.0
pop_ethic_shift = -0.25
leader_age = 100
pop_environment_tolerance = 0.25
pop_migration_time = -0.25
pop_resettlement_cost_mult = -0.25
pop_growth_req_mult = -0.25
species_leader_exp_gain = 0.25
leader_skill_levels = 2
}
influence_cost = 0
potential = {
is_ai = no
}
allow = {
}
ai_weight = {
weight = 0
}
}
进入62616964757a686964616fe4b893e5b19e31333366303063游戏后,点击左上角国徽进入Government(政府)界面,选择policy(政策)选项卡,下半部分Edict(法令)选择框拉到最底下,勾选edict_manifest_destiny即可生效。
本法令不会消耗Influence(影响力)
下面是具体修改的对照翻译:
tile_resource_food_mult = 0.25 ——行星方格食物产出+25%
tile_resource_minerals_mult = 0.25 ——行星方格矿物产出+25%
tile_resource_energy_mult = 0.25 ——行星方格能源产出+25%
tile_resource_physics_research_mult = 0.25 ——行星方格物理学产出+25%
tile_resource_society_research_mult = 0.25 ——行星方格社会学产出+25%
tile_resource_engineering_research_mult = 0.25 ——行星方格工程学产出+25%
navy_size_mult = 0.25 ——舰队上限+25%
ship_upkeep_mult = -0.25 ——舰队维护费-25%
ship_fire_rate_mult = 0.25 ——舰队开火速率+25%
army_upkeep_mult = -0.25 ——陆军维护费-25%
army_damage_mult = 0.25——陆军伤害+25%
army_health = 0.25 ——陆军健康度+25%
garrison_health = 0.25 ——行星守备队健康度+25%
pop_happiness = 1.0 ——人口满意度+100%
pop_ethic_shift = -0.25 ——人口变异-25%
leader_age = 100 ——领袖生存年限+100年
pop_environment_tolerance = 0.25 ——人口环境适应度+25%
pop_migration_time = -0.25 ——人口移民时间-25%
pop_resettlement_cost_mult = -0.25 ——人口重定居花费-25%
pop_growth_req_mult = -0.25 ——人口增长需求-25%
species_leader_exp_gain = 0.25 ——领袖经验获取速度+25%
leader_skill_levels = 2 ——领袖能力+2
在/common/edicts/00_edicts.txt最后(请先备份文件)增加以下内容(0.25即25%,可随意替换,负号不要动):
country_edict = {
name = "Manifest Destiny"
modifier = {
tile_resource_food_mult = 0.25
tile_resource_minerals_mult = 0.25
tile_resource_energy_mult = 0.25
tile_resource_physics_research_mult = 0.25
tile_resource_society_research_mult = 0.25
tile_resource_engineering_research_mult = 0.25
navy_size_mult = 0.25
ship_upkeep_mult = -0.25
ship_fire_rate_mult = 0.25
army_upkeep_mult = -0.25
army_damage_mult = 0.25
army_health = 0.25
garrison_health = 0.25
pop_happiness = 1.0
pop_ethic_shift = -0.25
leader_age = 100
pop_environment_tolerance = 0.25
pop_migration_time = -0.25
pop_resettlement_cost_mult = -0.25
pop_growth_req_mult = -0.25
species_leader_exp_gain = 0.25
leader_skill_levels = 2
}
influence_cost = 0
potential = {
is_ai = no
}
allow = {
}
ai_weight = {
weight = 0
}
}
进入62616964757a686964616fe4b893e5b19e31333366303063游戏后,点击左上角国徽进入Government(政府)界面,选择policy(政策)选项卡,下半部分Edict(法令)选择框拉到最底下,勾选edict_manifest_destiny即可生效。
本法令不会消耗Influence(影响力)
下面是具体修改的对照翻译:
tile_resource_food_mult = 0.25 ——行星方格食物产出+25%
tile_resource_minerals_mult = 0.25 ——行星方格矿物产出+25%
tile_resource_energy_mult = 0.25 ——行星方格能源产出+25%
tile_resource_physics_research_mult = 0.25 ——行星方格物理学产出+25%
tile_resource_society_research_mult = 0.25 ——行星方格社会学产出+25%
tile_resource_engineering_research_mult = 0.25 ——行星方格工程学产出+25%
navy_size_mult = 0.25 ——舰队上限+25%
ship_upkeep_mult = -0.25 ——舰队维护费-25%
ship_fire_rate_mult = 0.25 ——舰队开火速率+25%
army_upkeep_mult = -0.25 ——陆军维护费-25%
army_damage_mult = 0.25——陆军伤害+25%
army_health = 0.25 ——陆军健康度+25%
garrison_health = 0.25 ——行星守备队健康度+25%
pop_happiness = 1.0 ——人口满意度+100%
pop_ethic_shift = -0.25 ——人口变异-25%
leader_age = 100 ——领袖生存年限+100年
pop_environment_tolerance = 0.25 ——人口环境适应度+25%
pop_migration_time = -0.25 ——人口移民时间-25%
pop_resettlement_cost_mult = -0.25 ——人口重定居花费-25%
pop_growth_req_mult = -0.25 ——人口增长需求-25%
species_leader_exp_gain = 0.25 ——领袖经验获取速度+25%
leader_skill_levels = 2 ——领袖能力+2
群星Stellaris航空母舰怎么制造 如何改造战舰
目前因为舰载机的2113射程太近,5261舰载机几乎没有使用4102价值,所1653以像星际争霸里神版族大舰那样的轰轰权烈烈蜂拥而出的场面不会有。所以航空母舰就不要想了,造出来只会让你想哭,老老实实造光矛战舰吧。
造舰之前先去左上角的舰船设计界面设计一下舰船。先把那个自动最佳给去了,电脑自动设计的战舰惨不忍睹。然后在上面选择模块,护卫舰只有一个模块,而战列舰有4个模块,选完之后就可以在上方给军舰装武器,在下方给军舰装动力和装甲护盾,右边还可以选择装引擎、探索装置等,战列舰还有一个独有的东西就是光环。为了充分利用光环,最好能多设置几种战列舰,把每种光环都带上,战列舰不仅自己强,还能削弱对手和强化自己舰队的其他军舰。
造舰之前先去左上角的舰船设计界面设计一下舰船。先把那个自动最佳给去了,电脑自动设计的战舰惨不忍睹。然后在上面选择模块,护卫舰只有一个模块,而战列舰有4个模块,选完之后就可以在上方给军舰装武器,在下方给军舰装动力和装甲护盾,右边还可以选择装引擎、探索装置等,战列舰还有一个独有的东西就是光环。为了充分利用光环,最好能多设置几种战列舰,把每种光环都带上,战列舰不仅自己强,还能削弱对手和强化自己舰队的其他军舰。
群星stellaris作弊修改属性技能代码怎么做 修改代...
stellaris作弊修改属性技能这么做,修改代码一览:
首先玩家请记得备份哦,然后直接在32313133353236313431303231363533e59b9ee7ad9431333363386166common文件下找traits文件在找00_species_traits打开在最下边粘贴,然后去游戏自定义技能属性找到这个的名字。基本包含了所有的有益属性。
trait_god = {
cost = 1
modifier = {
tile_resource_food_mult = 5.0
pop_environment_tolerance = 2.0
pop_happiness = 5.0
pop_ethic_shift = -0.2
leader_age = 500
tile_resource_minerals_mult = 5.0
tile_resource_engineering_research_mult = 5.0
tile_resource_physics_research_mult = 5.0
tile_resource_society_research_mult = 5.0
pop_migration_time = -2.0
pop_resettlement_cost_mult = -1.0
species_leader_exp_gain = 5.0
pop_growth_req_mult = -5.0
army_damage_mult = 2.0
garrison_health = 5.0
pop_fortification_defense = 5.0
eader_skill_levels = 5
}
}
直接复制上去就可以了,玩家就可以修改属性了哦
首先玩家请记得备份哦,然后直接在32313133353236313431303231363533e59b9ee7ad9431333363386166common文件下找traits文件在找00_species_traits打开在最下边粘贴,然后去游戏自定义技能属性找到这个的名字。基本包含了所有的有益属性。
trait_god = {
cost = 1
modifier = {
tile_resource_food_mult = 5.0
pop_environment_tolerance = 2.0
pop_happiness = 5.0
pop_ethic_shift = -0.2
leader_age = 500
tile_resource_minerals_mult = 5.0
tile_resource_engineering_research_mult = 5.0
tile_resource_physics_research_mult = 5.0
tile_resource_society_research_mult = 5.0
pop_migration_time = -2.0
pop_resettlement_cost_mult = -1.0
species_leader_exp_gain = 5.0
pop_growth_req_mult = -5.0
army_damage_mult = 2.0
garrison_health = 5.0
pop_fortification_defense = 5.0
eader_skill_levels = 5
}
}
直接复制上去就可以了,玩家就可以修改属性了哦