求教ck2存档如何转档给欧陆风云4
如果你是用汉化版来转档的话,会比较麻烦(其实原版转档也有问题),要有心理准备。
转档的原理是把ck2的格局做成一个eu4mod。所以基本操作是:
1.ck2结束游戏时,会出现一个导出存档的按钮,点击会生成一个eu4mod。
2.把mod复制到eu4放mod的位置里。
3.打开eu4,mod加载选择你导出来的mod。
不过这样会有问题:你转档后国家名等东西会变成乱码。
为了解决这个问题你要自己修改一下导出来的mod(其实问题就是p社的转档器转出来时字符出了错)。
解决方法由52pcgame的大神Helly0000提供,膜拜。
http://bbs.52pcgame.net/forum.php?mod=viewthread&tid=13390&highlight=%D7%AA%B5%B5
照着里面做就能成功转档(里面有一些图片,要登陆了才看得到。另:看贴回贴是美德!!)
转档的原理是把ck2的格局做成一个eu4mod。所以基本操作是:
1.ck2结束游戏时,会出现一个导出存档的按钮,点击会生成一个eu4mod。
2.把mod复制到eu4放mod的位置里。
3.打开eu4,mod加载选择你导出来的mod。
不过这样会有问题:你转档后国家名等东西会变成乱码。
为了解决这个问题你要自己修改一下导出来的mod(其实问题就是p社的转档器转出来时字符出了错)。
解决方法由52pcgame的大神Helly0000提供,膜拜。
http://bbs.52pcgame.net/forum.php?mod=viewthread&tid=13390&highlight=%D7%AA%B5%B5
照着里面做就能成功转档(里面有一些图片,要登陆了才看得到。另:看贴回贴是美德!!)
欧陆风云4怎样在存档中修改商人数量
EU4的商人数量是理念和各种buff以及基础设定决定的
存档里面没有专门的一个数据,
但是你可以新做一个modifier
然后进游戏获得这个modifier
最简单的方法如下
打开游戏安装文件夹【或者某个MOD文件夹】\common\triggered_modifiers
新建一个TXT文件,命名英文即可
粘贴以下内容
#################
Player = {
potential = {
ai = no
}
trigger = {
ai = no
}
merchants = X
}
#################
X=你需要的商人数量
这样所有符合ai = no的国家会得到这个buff
即使你蹿档玩别的国家这个buff也会带过去
原来的国家也会失去这个buff
同理、也可以在最后一个反括号之前加各种其他的数据、
比如其他专员数量、科研速度之类
国外官网找了个modifier的大全、希望对你有所帮助
【一条一条翻译太多啦、、好在都是本意、可以直接谷歌翻译解决】
#############################
# List of EU IV Modifiers
#############################
picture = "_" (ex. "estuary_icon") #uses graphics from ideas_EU4 folder, this replaces the icon = of EU III
#############################
# Army军队
#############################
army_tradition = 1
army_tradition_decay = -0.01
artillery_cost = -0.1
artillery_power = 0.1
cavalry_cost = -0.2
cavalry_power = 0.1
defensiveness = 0.25
discipline = 0.05
global_garrison_growth = 0.1
global_manpower = 1.0
global_manpower_modifier = 0.1
global_regiment_cost = -0.10
global_regiment_recruit_speed = -0.1
hostile_attrition = 1
land_attrition = -0.25
land_forcelimit = 1
land_forcelimit_modifier = 0.1
land_maintenance_modifier = -0.1
land_morale = 0.25
leader_land_manuever = 1
leader_siege = 1
infantry_cost = -0.1
infantry_power = 0.1
manpower_recovery_speed = 0.25
prestige_from_land = 0.5
recover_army_morale_speed = 0.05
reinforce_speed = 0.25
#############################
# Chinese Factions明朝派系影响力
#############################
bureaucrats_influence = 0.1
enuchs_influence = 0.1
temples_influence = 0.1
#############################
# Colonization殖民
#############################
colonists = 1
#colonist_time = -0.25 #Removed as of 1.4
colonist_placement_chance = 0.05
global_colonial_growth = 25
global_tariffs = 0.25
#overseas_income = 0.1 #Removed as of 1.4
range = 0.2
#############################
# Diplomatic外交
#############################
diplomats = 1
diplomatic_reputation = 5
diplomatic_upkeep = 1
enemy_core_creation = 0.1
fabricate_claims_time = -0.25
relations_decay_of_me = 0.3
unjustified_demands = -0.5
vassal_income = 0.1 #is multiplicative on the base vassal income in ducats
#############################
# Economy and Technology经济和科技
#############################
adm_tech_cost_modifier = -0.1
build_cost = -0.1
dip_tech_cost_modifier = -0.1
global_tax_modifier = 0.05
inflation_action_cost = -0.10
inflation_reduction = 0.1
interest = -1
mil_tech_cost_modifier = -0.1
production_efficiency = 0.1
technology_cost = -0.05
#############################
# Government, Advisors, and Rulers政府、顾问和统治者
#############################
advisor_cost = -0.5
advisor_pool = 1
core_creation = -0.5
heir_chance = 0.5
idea_cost = -0.1
imperial_authority = 0.05
legitimacy = 1
migration_cooldown = -0.1
prestige = 1
prestige_decay = -0.01
republican_tradition = 0.01
#############################
# Idea Modifiers 理念(只能用于理念)
#############################
important = yes #Can be placed in an idea group (between category and bonus).
auto_explore_adjacent_to_colony = yes
cb_on_government_enemies = yes
cb_on_overseas = yes
cb_on_primitives = yes
cb_on_religious_enemies = yes
extra_manpower_at_religious_war = yes
idea_claim_colonies = yes
may_explore = yes
may_force_march = yes
may_infiltrate_administration = yes
may_sabotage_reputation = yes
may_sow_discontent = yes
no_cost_for_reinforcing = yes
no_religion_penalty = yes
reduced_native_attacks = yes
reduced_stab_impacts = yes
sea_repair = yes
#############################
# Military and Mercenaries军事和雇佣兵
#############################
free_leader_pool = 1
leader_fire = 1
leader_shock = 1
mercenary_cost = -0.25
merc_maintenance_modifier = -0.25
possible_mercenaries = 1.0
war_exhaustion = -0.1
war_exhaustion_cost = -0.2
#############################
# Navy海军
#############################
blockade_efficiency = 0.5
galley_cost = -0.25
galley_power = 0.1
global_ship_cost = -0.1
global_ship_recruit_speed = -0.1
heavy_ship_cost = -0.25
heavy_ship_power = 0.1
leader_naval_manuever = 1
light_ship_cost = -0.25
light_ship_power = 0.1
naval_attrition = -0.25
naval_forcelimit = 1
naval_forcelimit_modifier = 0.25
naval_maintenance_modifier = -0.25
naval_morale = 0.25
navy_tradition = 1
navy_tradition_decay = -0.01
prestige_from_naval = 0.5
recover_navy_morale_speed = 0.05
transport_cost = -0.25
transport_power = 0.1
#############################
# Province省份(不能直接添加到国家的modifier里)
#############################
#Army
garrison_growth = 0.05
fort_level = 1
local_defensiveness = 0.1
local_manpower = 0.05
local_manpower_modifier = 0.2
local_regiment_cost = -0.05
regiment_recruit_speed = -0.1
#Colony
local_colonial_growth = 10
local_colonist_placement_chance = 0.1
local_tariffs = 0.5
#Economy
local_production_efficiency = 0.25
local_tax_modifier = 0.1
tax_income = 1
#Navy
local_ship_cost = -0.1
local_ship_repair = 0.25
ship_recruit_speed = -0.1
#Trade
province_trade_power_modifier = 0.25
province_trade_power_value = 0.25
trade_goods_size = 0.2
trade_value = 1
trade_value_modifier = 0.25
#Other
attrition = 5
local_hostile_attrition = 1
local_missionary_strength = 0.001
local_movement_speed = 0.1
local_revolt_risk = -1
local_spy_defence = 0.25
max_attrition = 5
minimum_revolt_risk = 1
supply_limit = 0.5
#############################
# Religion宗教
#############################
global_missionary_strength = 0.02
missionaries = 1
papal_influence = 1
religious_unity = 0.5
tolerance_heathen = 1
tolerance_heretic = 1
tolerance_own = 1
#############################
# Revolts, Stability, and Spies起义、稳定和间谍
#############################
discovered_relations_impact = -0.25
global_revolt_risk = -1
global_spy_defence = 0.2
rebel_support_efficiency = 0.5
spy_offence = 0.1
stability_cost_modifier = -0.1
#############################
# Trade贸易
#############################
embargo_efficiency = 0.25
global_foreign_trade_power = 0.1
global_prov_trade_power_modifier = 0.1
global_trade_income_modifier = 0.25
global_trade_power = 0.1
global_own_trade_power = 0.1
merchants = 1
trade_efficiency = 0.05
trade_range_modifier = 0.25
trade_steering = 0.25
存档里面没有专门的一个数据,
但是你可以新做一个modifier
然后进游戏获得这个modifier
最简单的方法如下
打开游戏安装文件夹【或者某个MOD文件夹】\common\triggered_modifiers
新建一个TXT文件,命名英文即可
粘贴以下内容
#################
Player = {
potential = {
ai = no
}
trigger = {
ai = no
}
merchants = X
}
#################
X=你需要的商人数量
这样所有符合ai = no的国家会得到这个buff
即使你蹿档玩别的国家这个buff也会带过去
原来的国家也会失去这个buff
同理、也可以在最后一个反括号之前加各种其他的数据、
比如其他专员数量、科研速度之类
国外官网找了个modifier的大全、希望对你有所帮助
【一条一条翻译太多啦、、好在都是本意、可以直接谷歌翻译解决】
#############################
# List of EU IV Modifiers
#############################
picture = "_" (ex. "estuary_icon") #uses graphics from ideas_EU4 folder, this replaces the icon = of EU III
#############################
# Army军队
#############################
army_tradition = 1
army_tradition_decay = -0.01
artillery_cost = -0.1
artillery_power = 0.1
cavalry_cost = -0.2
cavalry_power = 0.1
defensiveness = 0.25
discipline = 0.05
global_garrison_growth = 0.1
global_manpower = 1.0
global_manpower_modifier = 0.1
global_regiment_cost = -0.10
global_regiment_recruit_speed = -0.1
hostile_attrition = 1
land_attrition = -0.25
land_forcelimit = 1
land_forcelimit_modifier = 0.1
land_maintenance_modifier = -0.1
land_morale = 0.25
leader_land_manuever = 1
leader_siege = 1
infantry_cost = -0.1
infantry_power = 0.1
manpower_recovery_speed = 0.25
prestige_from_land = 0.5
recover_army_morale_speed = 0.05
reinforce_speed = 0.25
#############################
# Chinese Factions明朝派系影响力
#############################
bureaucrats_influence = 0.1
enuchs_influence = 0.1
temples_influence = 0.1
#############################
# Colonization殖民
#############################
colonists = 1
#colonist_time = -0.25 #Removed as of 1.4
colonist_placement_chance = 0.05
global_colonial_growth = 25
global_tariffs = 0.25
#overseas_income = 0.1 #Removed as of 1.4
range = 0.2
#############################
# Diplomatic外交
#############################
diplomats = 1
diplomatic_reputation = 5
diplomatic_upkeep = 1
enemy_core_creation = 0.1
fabricate_claims_time = -0.25
relations_decay_of_me = 0.3
unjustified_demands = -0.5
vassal_income = 0.1 #is multiplicative on the base vassal income in ducats
#############################
# Economy and Technology经济和科技
#############################
adm_tech_cost_modifier = -0.1
build_cost = -0.1
dip_tech_cost_modifier = -0.1
global_tax_modifier = 0.05
inflation_action_cost = -0.10
inflation_reduction = 0.1
interest = -1
mil_tech_cost_modifier = -0.1
production_efficiency = 0.1
technology_cost = -0.05
#############################
# Government, Advisors, and Rulers政府、顾问和统治者
#############################
advisor_cost = -0.5
advisor_pool = 1
core_creation = -0.5
heir_chance = 0.5
idea_cost = -0.1
imperial_authority = 0.05
legitimacy = 1
migration_cooldown = -0.1
prestige = 1
prestige_decay = -0.01
republican_tradition = 0.01
#############################
# Idea Modifiers 理念(只能用于理念)
#############################
important = yes #Can be placed in an idea group (between category and bonus).
auto_explore_adjacent_to_colony = yes
cb_on_government_enemies = yes
cb_on_overseas = yes
cb_on_primitives = yes
cb_on_religious_enemies = yes
extra_manpower_at_religious_war = yes
idea_claim_colonies = yes
may_explore = yes
may_force_march = yes
may_infiltrate_administration = yes
may_sabotage_reputation = yes
may_sow_discontent = yes
no_cost_for_reinforcing = yes
no_religion_penalty = yes
reduced_native_attacks = yes
reduced_stab_impacts = yes
sea_repair = yes
#############################
# Military and Mercenaries军事和雇佣兵
#############################
free_leader_pool = 1
leader_fire = 1
leader_shock = 1
mercenary_cost = -0.25
merc_maintenance_modifier = -0.25
possible_mercenaries = 1.0
war_exhaustion = -0.1
war_exhaustion_cost = -0.2
#############################
# Navy海军
#############################
blockade_efficiency = 0.5
galley_cost = -0.25
galley_power = 0.1
global_ship_cost = -0.1
global_ship_recruit_speed = -0.1
heavy_ship_cost = -0.25
heavy_ship_power = 0.1
leader_naval_manuever = 1
light_ship_cost = -0.25
light_ship_power = 0.1
naval_attrition = -0.25
naval_forcelimit = 1
naval_forcelimit_modifier = 0.25
naval_maintenance_modifier = -0.25
naval_morale = 0.25
navy_tradition = 1
navy_tradition_decay = -0.01
prestige_from_naval = 0.5
recover_navy_morale_speed = 0.05
transport_cost = -0.25
transport_power = 0.1
#############################
# Province省份(不能直接添加到国家的modifier里)
#############################
#Army
garrison_growth = 0.05
fort_level = 1
local_defensiveness = 0.1
local_manpower = 0.05
local_manpower_modifier = 0.2
local_regiment_cost = -0.05
regiment_recruit_speed = -0.1
#Colony
local_colonial_growth = 10
local_colonist_placement_chance = 0.1
local_tariffs = 0.5
#Economy
local_production_efficiency = 0.25
local_tax_modifier = 0.1
tax_income = 1
#Navy
local_ship_cost = -0.1
local_ship_repair = 0.25
ship_recruit_speed = -0.1
#Trade
province_trade_power_modifier = 0.25
province_trade_power_value = 0.25
trade_goods_size = 0.2
trade_value = 1
trade_value_modifier = 0.25
#Other
attrition = 5
local_hostile_attrition = 1
local_missionary_strength = 0.001
local_movement_speed = 0.1
local_revolt_risk = -1
local_spy_defence = 0.25
max_attrition = 5
minimum_revolt_risk = 1
supply_limit = 0.5
#############################
# Religion宗教
#############################
global_missionary_strength = 0.02
missionaries = 1
papal_influence = 1
religious_unity = 0.5
tolerance_heathen = 1
tolerance_heretic = 1
tolerance_own = 1
#############################
# Revolts, Stability, and Spies起义、稳定和间谍
#############################
discovered_relations_impact = -0.25
global_revolt_risk = -1
global_spy_defence = 0.2
rebel_support_efficiency = 0.5
spy_offence = 0.1
stability_cost_modifier = -0.1
#############################
# Trade贸易
#############################
embargo_efficiency = 0.25
global_foreign_trade_power = 0.1
global_prov_trade_power_modifier = 0.1
global_trade_income_modifier = 0.25
global_trade_power = 0.1
global_own_trade_power = 0.1
merchants = 1
trade_efficiency = 0.05
trade_range_modifier = 0.25
trade_steering = 0.25
蒙特祖玛的宝藏4存档位置在哪 游戏怎么存档
进入游戏之后创建好一个游戏名字,然后就可以展开蒙特祖玛的宝藏4之旅了,首先其他的关卡目前还是解锁状态,所以还是先玩情节关卡吧。
蒙特祖玛的宝藏4怎么存档:
这款蒙特祖玛的宝藏4与一般游戏不同,当进入游戏玩了几个小关卡之后,会自动存档,虽然当你退出游戏的时候系统会提醒:如果真的退出就会丢失存档内容。
下面的这个目录是蒙特祖玛的宝藏4存档位置,感兴趣的朋友可以了解。
这个时候巴士小编点击了是,当我退出游戏再次进入的时候发现蒙特祖玛的宝藏4依然还有存档的哦!如果想要重新玩或是更换新玩家的话只需要再新建一名游戏角色就可以了。
蒙特祖玛的宝藏4怎么存档:
这款蒙特祖玛的宝藏4与一般游戏不同,当进入游戏玩了几个小关卡之后,会自动存档,虽然当你退出游戏的时候系统会提醒:如果真的退出就会丢失存档内容。
下面的这个目录是蒙特祖玛的宝藏4存档位置,感兴趣的朋友可以了解。
这个时候巴士小编点击了是,当我退出游戏再次进入的时候发现蒙特祖玛的宝藏4依然还有存档的哦!如果想要重新玩或是更换新玩家的话只需要再新建一名游戏角色就可以了。
怎么用ue存档修改器修改欧陆风云4存档
欧陆风云4修改器:http://www.ucbug.com/tools/54249.html
欧陆风云4联机存档问题
主机的存档和你的存档一样,就能自动读取了